A HARD KNOX STORY
RELICS OF THE RIDGE
A classic action-RPG adventure through a mythic East Tennessee.
A standalone reimagining · The original game is untouched
RPG PROTOTYPE · CHAPTER I
THREE NIGHTS AGO
THE SUNSPHERE SPOKE
CHOOSE YOUR HERO
Every road needs a first step.
GEAR & RELICS
A familiar weight. +0% damage.
Every strike follows the direction your hero faces. Attack wooden crates to smash them open. R throws the selected brick or mustard bottle; Tab switches throwables. Q uses a Haze Leaf, then falls back to a Ridge Tonic.
FIELD GUIDE · CHAPTER I
FIND THE SIGNAL
Start with the glowing field radio beside the fountain. Move to face a direction, then chain J for three distinct strikes. Smash wooden crates with attacks—never the interact button—to find throwable street items and power-ups.
Buildings, water, fountains, and monuments are solid. Follow streets, sidewalks, and park paths. The finished soundtrack changes with each named location, interior, and final boss encounter.
CHAPTER I COMPLETE